

Adams, a video game designer who previously worked on the popular Darksiders games, having said “one of the first things we said when we got here was, we are absolutely doing a four-player co-op game. The game was being built from the ground up with the goal of being a cooperative title, with David L. Hunt: Horrors of the Gilded Age was first announced to the public on June of 2014 when it was revealed to be the first game developed by Crytek USA. One of the reasons for the Beta delay is said to be the relocation of the Cryek Austin teams development to the Frankfurt team. On December 13th, probably in relation to the above mentioned issues as well as other unconnected Crytek ongoings, the Beta for Hunt: Horrors of the Gilded Age was cancelled and since then no new information has been released regarding the date of the Beta. This transition of workplaces coupled with the departure of a lot of disgruntled staff is most likely the explanation for the cancellation of the game’s Beta which was previously scheduled for late 2014. Not long after in July of the same year, Crytek announced that they would be performing restructuring of a large part of their company, this caused the development of Hunt: Horrors of the Gilded Age to be shifted to their Crytek Frankfurt offices. Whether or not the game is still being actively developed is unknown. It was revealed in June of 2014 that Crytek had missed paying due wages to staff and that bonuses for employees in their UK and USA offices and this led to claims of Bankruptcy, which were later denied.


The current state of Hunt: Horrors of the Gilded Age is largely unknown due to internal developments within Crytek.
